Graded Video Game Market Update: Sealed and CIB
Main highlights, patterns, trends, and an educated read on the graded video game market this week.
Week of Jun 30 – Jul 7, 2026 · 674 settled sales
541 of 674 sales had confirmed prices · hottest grader PSA · most active console PS2
This week was not a broad move higher or lower. The data points to a narrower graded video game market where buyers paid up for some sealed and CIB examples, while other comps stayed uneven.
1. Liquidity Tightened
- Highlight
- 674 sales settled, down from 904.
- Pattern
- fewer graded video game transactions cleared this week.
- Trend
- volume softened while the median rose from $185 to $250.
- Analysis
- buyers were more selective, but the middle of the market did not collapse.
2. Median Strength Was Selective
- Highlight
- median price rose 35%, while average price fell 10%.
- Pattern
- the market had fewer high-end outliers pulling the average up, but stronger mid-level sales.
- Trend
- not all graded video games moved together.
- Analysis
- demand is concentrating around cleaner, easier-to-comp inventory.
3. Top Sales Were Sealed
- Highlight
- the top eight sales were all sealed video games.
- Pattern
- Pokemon, Melee, Metroid, Final Fantasy VII, Resident Evil, Sonic, Conker, and Super Mario RPG led the board.
- Trend
- recognizable franchises still get the most attention.
- Analysis
- sealed demand is strongest when the title is already proven.
4. CIB Deserves Attention
- Highlight
- CIB video games posted a $415 median versus $206 for sealed video games.
- Pattern
- CIB had much lower volume at 74 sales, but higher median pricing.
- Trend
- complete examples can still compete with sealed results.
- Analysis
- strong CIB copies may be under-discussed, especially in older cardboard packaging.
5. Packaging Era Matters
- Highlight
- cardboard CIB had a $472 median and cardboard sealed had a $390 median. DVD and plastic-case sealed games were lower at $146.
- Pattern
- packaging type changed the price range.
- Trend
- cardboard and disc-era games are behaving like different markets.
- Analysis
- sealed video game comps should be separated by packaging era before comparing grade.
6. Console Activity Was Split
- Highlight
- PS2 had the most sales with 84, but only a $190 median. Game Boy, N64, SNES, Genesis, and Xbox 360 had higher medians with fewer sales.
- Pattern
- the most active console was not the highest-priced console.
- Trend
- liquidity and price leadership are separate.
- Analysis
- PS2 has depth, while older Nintendo and Sega platforms showed stronger pricing.
7. Comps Were Noisy
- Highlight
- Grand Theft Auto: Vice City had one PSA 9.8 A+ first print sealed sale at 7.3x comp, while another WATA 9.8 A++ sealed sale closed 82% below comp.
- Pattern
- same title, very different outcomes.
- Trend
- single comps can mislead.
- Analysis
- grader, variant, photos, venue, and timing likely explain more than the title alone.
- Market volume was down, but median price was up.
- Top-end demand favored sealed video games from known collector franchises.
- CIB video games showed stronger median pricing, but with fewer sales.
- Cardboard packaging outperformed DVD and plastic-case era packaging.
- PS2 had the most activity, while older platforms showed stronger medians.
- The best educated read: demand is still there, but it is narrower and more comp-sensitive.
Top sales were led by sealed video games from established collector franchises.
The premium sale shows how much exact variant, grader, and listing context can affect a graded video game comp.
Under-comp sales should be read carefully, since one result may reflect timing, presentation, or buyer attention.
Sales that closed well below their like-for-like comp this period: potential buys, or signs of softening demand.
Sealed video games had the most volume, while CIB video games showed the higher median this period.
Grade and subgrade still need to be compared within the same packaging type, title, and grader.
| A++ | A+ | A | |
|---|---|---|---|
| 9.8 | $1,612 (6) $200–$14,700 | $787 (1) | · |
| 9.6 | $656 (1) | $660 (3) $550–$3,050 | $740 (1) |
| 9.4 | $360 (1) | $225 (3) $100–$540 | $140 (1) |
| 9.2 | $434 (2) $305–$562 | · | · |
| 9.0 | · | $2,200 (3) $143–$4,000 | $350 (1) |
| 8.5 | · | $7,163 (2) $124–$14,203 | · |
| A++ | A+ | A | |
|---|---|---|---|
| 9.8 | $143 (37) $50–$1,000 | $378 (24) $70–$1,596 | $422 (4) $76–$850 |
| 9.6 | $85 (4) $68–$118 | $200 (15) $36–$2,200 | $295 (4) $130–$400 |
| 9.4 | $48 (1) | $468 (6) $165–$1,200 | $100 (5) $76–$600 |
| 9.2 | · | $225 (2) $100–$350 | · |
| 9.0 | · | $230 (1) | $399 (2) $267–$530 |
Median & range by grade × sub-grade for collector franchises (last 90 days). (n) = sample size; dimmed = thin data. Cardboard-box games command a premium over disc-era at the same grade.
| Console | 9.8 | 9.6 | 9.4 | 9.2 | 9.0 | 8.5 |
|---|---|---|---|---|---|---|
| GameCube | $820 (13) | $300 (5) | $500 (3) | $358 (1) | $530 (1) | $76 (1) |
| Game Boy Advance | $3,600 (1) | $425 (2) | $225 (5) | $562 (1) | $808 (4) | $124 (3) |
| Xbox 360 | $115 (9) | $144 (6) | · | $110 (1) | · | · |
| PS1 | $415 (7) | $2,200 (1) | $601 (2) | $250 (3) | · | · |
| N64 | $1,200 (1) | $928 (2) | · | $1,275 (5) | $1,363 (2) | $575 (2) |
| NES | · | · | · | $1,050 (2) | $1,200 (5) | $825 (5) |
| PS3 | $128 (8) | $81 (3) | · | · | · | · |
| Nintendo 3DS | $99 (8) | $120 (1) | $90 (1) | · | · | · |
| PS2 | $155 (4) | $230 (2) | $76 (3) | · | $249 (1) | · |
| SNES | $500 (4) | $660 (3) | · | · | $315 (1) | $249 (2) |
| Game Boy | $14,700 (1) | · | · | · | $326 (3) | $575 (5) |
| Xbox | $900 (1) | $455 (3) | $486 (1) | · | $250 (3) | $211 (1) |
| Wii | $500 (3) | $110 (2) | $132 (2) | $100 (1) | · | · |
| Switch | $82 (6) | $68 (1) | · | · | · | · |
Median notable-title sale by console across grades 9.8–8.5 (last 90 days). A 9.8 is not one market. Disc-era grails top the list while high-population modern games sit far lower.
| Sealed | CIB | Loose | |
|---|---|---|---|
| Cardboard-box | $390 (285) | $472 (172) | $160 (109) |
| DVD / case | $146 (823) | $200 (37) | $208 (401) |
PS2 had the most sales, while the highest prices came from a mix of Game Boy, GameCube, NES, PS1, Genesis, N64, and SNES.
| Console | Sales | Median | Sealed | CIB |
|---|---|---|---|---|
| PS2 | 84 | $190 | $149 (44) | $180 (1) |
| Switch | 70 | $130 | $130 (13) | · |
| PS1 | 58 | $274 | $200 (31) | $285 (8) |
| Xbox 360 | 50 | $400 | $400 (23) | · |
| NES | 48 | $333 | $316 (18) | $350 (19) |
| GameCube | 46 | $330 | $281 (32) | $61 (3) |
| Xbox | 45 | $65 | $61 (36) | $3 (1) |
| N64 | 32 | $600 | $907 (10) | $587 (12) |
| SNES | 32 | $415 | $425 (15) | $500 (7) |
| PS3 | 29 | $69 | $57 (18) | · |
| Genesis | 26 | $404 | $405 (20) | $51 (2) |
| Game Boy | 23 | $609 | $513 (7) | $617 (10) |
This period's volume and median by condition, per console.